Blender Mesh Follow Curve
While it works well you will probably spend more time setting up the curve object then you would using other methods.
Blender mesh follow curve. Select the curve tab into edit mode select the middle point and move it a little to one side as at right. However to follow the path correctly the cubes we will also have to check the follow option and we will have and as you can see the cubes were not deformed along the curve in blender 2 8 however we have to look for another solution because if we try to duplicate the cube with frames we see that the command is absent. It works on a global dominant axis x y or z. Navega sep 21 17 at 4 28.
You should see the grid mesh immediately bend in a corresponding way. If you liked this video i would appreciate if you could like suscribe. It can also affect its owner s rotation to follow the curve s bends when the follow curve option is enabled. Unfortunately blender only allows you to make operators not modifiers operators work in a one time way.
The follow path constraint places its owner onto a curve target object and makes it move along this curve or path. Endgroup kirbinator sep 13 13 at 14 26 begingroup the benefit of using modifiers to achieve this is that it s a non destructive method. While the original curves stay the same. Indeed by selecting the cube in object instancing.
In this tutorial i will teach you how to make any object follow a curve in blender. You can turn it on and off change settings etc. A curve operating on another curve. The curve modifier provides a simple but efficient method of deforming a mesh along a curve object.
This means that when you move your mesh in the dominant direction by default the x axis the mesh will traverse along the curve as if it was a train following and deforming along rails. It supports the entirety of the 3d pipeline modeling rigging animation simulation rendering compositing and motion tracking video editing and 2d animation pipeline. Now tab into object mode select the mesh and move g it around. The curve modifier where the mesh is bent using a bezier or nurbs curve is over kill for such a simple curve.
The simple deform modifier explained in this answer really is the best solution for your particular situation. I may experiment with making a modal operator which might allow you to change the curves and have the mesh automatically update however when you click away from the mesh the changes will still be permanently applied.