Blender Zoom Camera To Object
The camera will then point at the target object s origin.
Blender zoom camera to object. To maintain the object s z axis aligned at all times enable target z. You can also press on the numeric keypad to get a local view of the selected object pressing again will pop you back to the scene view. In blender however camera objects are free objects by default. To show all non hidden objects in the 3d view press home.
Blender artists is an online creative forum that is dedicated to the growth and education of the 3d software blender. What i mean exactly is that i want the camera perspective to stay the same and nothing to actually physically change but to be zoomed in. But if you do need to make the camera object to always be looking at a certain object you can set this up easily in blender using the track to constraint. Like if you zoom in on hellip.
On the your keyboard s numeric keypad. In blender you can zoom in two ways. Meaning it does not constrained to be looking at a certain object. By default scrolling forward zooms in and scrolling back zooms out.
X is horizontal y vertical and z is depth. You can access this menu by choosing edit and then preferences. Sometimes it can be difficult to zoom in close enough to an object in blender 2 8. The easiest method is by using your mouse s scroll wheel.
A small edit in your preferences is all it takes to fix the slow zoom speed. To understand those settings you have to think of the local axes for the camera. One way of fixing the slow zoom speed is to activate auto depth in the top bar menu. This adjusts your 3d view to focus on the selected object.
Without knowing the specifics of the maya feature try pressing. Negative z is what is in front of the camera. Similar to working with a camera this movement is called zooming the view.