Blender Parent Armature To Object
The mesh object and armature object should share the same origin point.
Blender parent armature to object. Using builder s clone x button to clone mirror your rig becomes especially handy down the line when you are animating and want to be able to easily flip your character s pose. There are many ways to parent objects in blender. Pressing the set inverse button may be required to return the object to it s original position as after choosing the target object it may jump to that bone s position. Post by ehlek333 wed nov 09 2011 9 39 pm.
It sets a object parent with the selected object as the child and the active object the armature. To answer what is happening for you when you parent the mesh object to the other armature you change the parent. The mesh object can only be a child of one parent. In this tutorial for new blender users we parent our object to a specific bone within an armature.
Tue apr 26 2011 4 48 pm. The 3d view properties editor outliner. Blender artists is an online creative forum that is dedicated to the growth and education of the 3d software blender. Once all the child objects and the armature are selected press ctrl p and select armature deform in the set parent to pop up menu.
After that you can switch to object mode select your object then shift select the rig and hit parent to finish parenting your object to your armature. Armature deform parenting is a way of creating and setting up an armature modifier. Here the object i want to parent to an individual bone has a child of constraint added with the armature and bone i want it to follow selected from the target and bone search boxes. You can parent objects from five different windows.
The origin point of the mesh looks good between the feet so in object mode i would use shift s cursor to selected. Object parent clear clear parent. Armature deform is only available when the active object is a armature. Then select the armature object in object mode and from the tool shelf at the top under transform click on the origin button and select origin to cursor to change it s origin so it matches that.
Besides parenting the selected objects it adds a modifier or constraint to the child objects with the parent as target object or activates a parent property i e. Today i am going to teach you a very basic blender technique. Blender tutorial in which i show you how to attach an object to a bone armature.