Blender Mesh Deform Rigging
Here is a rig i recently created of suzanne taking advantage of dual armatures to avoid a dependency cycle.
Blender mesh deform rigging. The key is that the two armatures don t influence the same vertices at all. Blender artists is an online creative forum that is dedicated to the growth and education of the 3d software blender. Basically it makes use of a low resolution mesh cage to drive the deformation of a higher resolution model. Also pls update the title of your question to a proper sentence that fits your problem.
Warning depending on the settings of the modifier and complexity of the deform mesh cage and or deformed object it can take a long time for this operation to complete. For those who may not know this mesh deform or harmonic coordinates deformation is a method which uses a low resolution mesh to drive the deformation of another mesh. Armature deform parenting is a way of creating and setting up an armature modifier. Blender stack exchange is a question and answer site for people who use blender to create 3d graphics animations or games.
The face controls are a separate armature they follow along with the deformations of the first armature but can be manipulated to deform the mesh further. Blenrig 5 has a mesh deform cage which is automatically created along with the rig and which you can fit onto your characters in order to obtain a very fast but also very organic and high quality deformation. I had this happen with a project i was working on long time ago and even armature tutorials where the armature would deform the mesh in ways that i would not expect it to or. To use armature deform parenting you must first select all the child objects that will be influenced by the armature and then lastly select the armature object itself.
After the rig was in place i just baked both the armature and the mesh deform cage into their new shape with the baking operators. Im new to blender and i made a simple mesh with simple rigging but as i try to move it around the mesh gets all squished up and stuff so internet said its good to use mesh deform modifier so i tried but it says modifier disabled skipped to apply.