Blender Merge Objects Into One
I know it must be possible to merge multiple objects in blender while keeping their textures.
Blender merge objects into one. Select the separate objects that you want to combine. Remove the faces that will be joined. The two main ways are by the boolean union modifier and the merge tools. Press ctrl shift numpad enter to apply the operation.
It s performant but if you want one object it needs manual merging which is easy enough but i wonder if it can be automated. Now if you switch into edit mode you will see all the objects are now one and are available to edite. There are two methods of combining meshes that i know of. They are one object but still disconnected separate meshes.
In between these faces will be your connection. In this blender tutorial i show how to join two objects and then how to merge the vertices and edges i use the knife tool to cut through the object then i d. After combining the objects into one just tab into edit mode press a two times to select all faces and then press x and select limited dissolve. Then enter edit mode and change to face manipulation mode.
For example a lamp that only lights objects on a shared layer could be on layers 1 2 and 3. They are not however merged together as one mesh. Press ctrl j to join the objects into one. Here s how to add subtract and join objects in blender 2 8.
To merge multiple meshes together we ll need the help of booleans. An object can exist on multiple layers. Select both objects in object mode. Sometimes it s easier to model several objects and then merge them together.
There are many places where layer specific effects come into play especially lights and particles. On each object you will choose one or more faces that will be removed. Press ctrl numpad to perform a union operation. A blender 2 8 tutorial showcasing how to properly fuse objects.
Your separate pieces will now be combined with new geometry created at the intersections forming one solid mesh. This will combine all the planar connected faces into one face and thus reducing the number of triangles.