Blender Hair Particles Rotation
The hair particle system is a holdover from an older blender architecture which does not fit well with the 2 8x design so there are nearly intractable issues with rendering hair and with hair dynamics.
Blender hair particles rotation. Looking at the buttons i see a group titled rotation. Its getting better but still not good enough. Hair particles introduce another layer of complexity. In blender 2 8 it is possible to render as an object and disable that object for rendering but it will still show up in the particle system.
People are working hard to overcome that but it is going to be awhile no don t ask me. I developed hair tool addon for blender to simplify creation process of low medium poly hair models this addon will help you generate hair mesh ribbons with uv s from bezier nurbs curves. Hair tool is blender 2 83 addon for creating hair cards based on 3d curves online documentationgreat tutorial by sinhouse 01great tutorial by sinhouse 02business vs individual license. It is how most current games are doing hairs for characters.
But this seems to not matter much to blender because it still rotates it on all axis. Children grow in a spiral around the parent hairs. After adding the particle system check advanced in the render panel after adding the object or group check rotation then in the rotation panel first check the box before the name of the panel then in the drop down menu select object y. Here is what i have so far using blender s particles.
Otherwise you can buy individual licensethis addon will help you generate hair card with uv 39 s and much more generate and groom hair ribbons. Sets the initial rotation of the particle by aligning the x axis in the direction of. Above picture for the different types of kink. So i set the rotation on the objects z axis.
If you are company with above 100k income you are business. These parameters specify how the individual particles are rotated during their travel. Child particles with kink. The global x axis.
Then a tab for the particle rotation will show up. Make sure the object s rotation is applied in object mode ctrl a rotation and this should solve your problem. This makes sense since you often only design the object to. By default the objects will be pointing up with their y axis and also rotate around that axis.
You can play around with the initail orientation setting and its random value to get different rotation behavior. If you rotate your objects 90 on the y axis so that the direction you want to be facing up is instead facing global x you get the following result. Children form around the parent a wave shape that passes through the parent hair. With kink you can rotate the children around the parent.
To visualize the rotation of a particle display particles as axis in the viewport display panel. I would like to have each clover rotated randomly. Now the particles will be rotated randomly. Ability to generate and interactively comb hair ribbons based on blender particle.
This is because hair particles use the global x axis as up for orienting the particle.